updateSatisfaction(float) |   | 63% |   | 50% | 3 | 4 | 3 | 17 | 0 | 1 |
placeBuilding() |  | 0% |  | 0% | 3 | 3 | 8 | 8 | 1 | 1 |
update(float) |   | 80% |   | 77% | 3 | 10 | 5 | 25 | 0 | 1 |
calculateScore() |  | 0% | | n/a | 1 | 1 | 8 | 8 | 1 | 1 |
getSatisfactionPercentage() |  | 0% | | n/a | 1 | 1 | 1 | 1 | 1 | 1 |
getRecentlyUnlockedAchievement() |  | 0% | | n/a | 1 | 1 | 1 | 1 | 1 | 1 |
getAchievementManager() |  | 0% | | n/a | 1 | 1 | 1 | 1 | 1 | 1 |
lambda$calculateScore$1(Building) |  | 0% | | n/a | 1 | 1 | 1 | 1 | 1 | 1 |
lambda$new$0() |  | 0% | | n/a | 1 | 1 | 1 | 1 | 1 | 1 |
GameLogic(World, Difficulty, BooleanSupplier) |  | 100% | | n/a | 0 | 1 | 0 | 8 | 0 | 1 |
getBuildingPrice(Building) |  | 100% |  | 100% | 0 | 2 | 0 | 4 | 0 | 1 |
getYear() |  | 100% | | n/a | 0 | 1 | 0 | 1 | 0 | 1 |
getSecondsIntoYear() |  | 100% | | n/a | 0 | 1 | 0 | 1 | 0 | 1 |
pause() |  | 100% |  | 100% | 0 | 2 | 0 | 3 | 0 | 1 |
unpause() |  | 100% |   | 50% | 1 | 2 | 0 | 3 | 0 | 1 |
getSemester() |  | 100% |  | 100% | 0 | 2 | 0 | 3 | 0 | 1 |
isSummer() |  | 100% |  | 100% | 0 | 2 | 0 | 1 | 0 | 1 |
isPaused() |  | 100% |  | 100% | 0 | 2 | 0 | 1 | 0 | 1 |
isGameOver() |  | 100% |  | 100% | 0 | 2 | 0 | 1 | 0 | 1 |
GameLogic(World, Difficulty) |  | 100% | | n/a | 0 | 1 | 0 | 2 | 0 | 1 |
getEventManager() |  | 100% | | n/a | 0 | 1 | 0 | 1 | 0 | 1 |
getRemainingTime() |  | 100% | | n/a | 0 | 1 | 0 | 1 | 0 | 1 |
getStudentCount() |  | 100% | | n/a | 0 | 1 | 0 | 1 | 0 | 1 |
getMoney() |  | 100% | | n/a | 0 | 1 | 0 | 1 | 0 | 1 |
getSatisfaction() |  | 100% | | n/a | 0 | 1 | 0 | 1 | 0 | 1 |