| updateSatisfaction(float) |   | 63% |   | 50% | 3 | 4 | 3 | 17 | 0 | 1 |
| placeBuilding() |  | 0% |  | 0% | 3 | 3 | 8 | 8 | 1 | 1 |
| update(float) |   | 80% |   | 77% | 3 | 10 | 5 | 25 | 0 | 1 |
| calculateScore() |  | 0% | | n/a | 1 | 1 | 8 | 8 | 1 | 1 |
| getSatisfactionPercentage() |  | 0% | | n/a | 1 | 1 | 1 | 1 | 1 | 1 |
| getRecentlyUnlockedAchievement() |  | 0% | | n/a | 1 | 1 | 1 | 1 | 1 | 1 |
| getAchievementManager() |  | 0% | | n/a | 1 | 1 | 1 | 1 | 1 | 1 |
| lambda$calculateScore$1(Building) |  | 0% | | n/a | 1 | 1 | 1 | 1 | 1 | 1 |
| lambda$new$0() |  | 0% | | n/a | 1 | 1 | 1 | 1 | 1 | 1 |
| GameLogic(World, Difficulty, BooleanSupplier) |  | 100% | | n/a | 0 | 1 | 0 | 8 | 0 | 1 |
| getBuildingPrice(Building) |  | 100% |  | 100% | 0 | 2 | 0 | 4 | 0 | 1 |
| getYear() |  | 100% | | n/a | 0 | 1 | 0 | 1 | 0 | 1 |
| getSecondsIntoYear() |  | 100% | | n/a | 0 | 1 | 0 | 1 | 0 | 1 |
| pause() |  | 100% |  | 100% | 0 | 2 | 0 | 3 | 0 | 1 |
| unpause() |  | 100% |   | 50% | 1 | 2 | 0 | 3 | 0 | 1 |
| getSemester() |  | 100% |  | 100% | 0 | 2 | 0 | 3 | 0 | 1 |
| isSummer() |  | 100% |  | 100% | 0 | 2 | 0 | 1 | 0 | 1 |
| isPaused() |  | 100% |  | 100% | 0 | 2 | 0 | 1 | 0 | 1 |
| isGameOver() |  | 100% |  | 100% | 0 | 2 | 0 | 1 | 0 | 1 |
| GameLogic(World, Difficulty) |  | 100% | | n/a | 0 | 1 | 0 | 2 | 0 | 1 |
| getEventManager() |  | 100% | | n/a | 0 | 1 | 0 | 1 | 0 | 1 |
| getRemainingTime() |  | 100% | | n/a | 0 | 1 | 0 | 1 | 0 | 1 |
| getStudentCount() |  | 100% | | n/a | 0 | 1 | 0 | 1 | 0 | 1 |
| getMoney() |  | 100% | | n/a | 0 | 1 | 0 | 1 | 0 | 1 |
| getSatisfaction() |  | 100% | | n/a | 0 | 1 | 0 | 1 | 0 | 1 |