HelpScreen.java
package io.github.unisim.screen;
import com.badlogic.gdx.Gdx;
import com.badlogic.gdx.InputMultiplexer;
import com.badlogic.gdx.ScreenAdapter;
import com.badlogic.gdx.scenes.scene2d.InputEvent;
import com.badlogic.gdx.scenes.scene2d.Stage;
import com.badlogic.gdx.scenes.scene2d.ui.Label;
import com.badlogic.gdx.scenes.scene2d.ui.Table;
import com.badlogic.gdx.scenes.scene2d.ui.TextButton;
import com.badlogic.gdx.scenes.scene2d.utils.ClickListener;
import com.badlogic.gdx.utils.ScreenUtils;
import io.github.unisim.GameCursor;
import io.github.unisim.GlobalState;
import io.github.unisim.UniSimGame;
public class HelpScreen extends ScreenAdapter {
private final UniSimGame game;
private final Stage stage;
private final InputMultiplexer inputMultiplexer;
public HelpScreen(UniSimGame game) {
this.game = game;
stage = new Stage();
inputMultiplexer = new InputMultiplexer();
inputMultiplexer.addProcessor(GlobalState.fullscreenInputProcessor);
inputMultiplexer.addProcessor(stage);
final var table = new Table();
table.setFillParent(true);
table.top();
final var label = new Label("""
Welcome to UniSim! Your objective is to maximise your score in a 5 minute
timeframe by placing various campus buildings. The 5 minute time period
is split into 3 years, each with a 20 second summer period followed by two
40 second semesters. The game will start paused, and can be paused and
resumed with the space bar. You will start with either £100,000, £75,000,
or £50,000 depending on the difficulty. At the start of every semester of
each year, each student will bring £1000 in tuition fees. Each accomodation
building holds 25 students, which determines the total number of students.
Your goal is to maximise student satisfaction by placing more buildings and
keeping a balanced ratio of them. During gameplay, events may happen
randomly, which will be displayed in the top right of the info bar with a
tooltip explaining the effect of the event, which may be positive or negative!""", GlobalState.defaultSkin);
label.setFontScale(2.5f);
final var backButton = new TextButton("Back", GlobalState.defaultSkin);
backButton.addListener(new ClickListener() {
@Override
public void clicked(InputEvent event, float x, float y) {
game.setScreen(game.getStartMenuScreen());
}
});
table.add(label).padTop(20.0f).padBottom(15.0f).row();
table.add(backButton).width(350).height(67);
stage.addActor(table);
}
@Override
public void render(float delta) {
// Clear the screen.
ScreenUtils.clear(GlobalState.UISecondaryColour);
// Set the pointer cursor.
game.setCursor(GameCursor.POINTER);
// Draw the stage.
stage.act(delta);
stage.draw();
}
@Override
public void resize(int width, int height) {
stage.getViewport().update(width, height, true);
}
@Override
public void show() {
Gdx.input.setInputProcessor(inputMultiplexer);
}
@Override
public void dispose() {
stage.dispose();
}
}